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If our anti-cheat detects illegal behavior on a client, we will store information related to it, such as the type of detection and the date. That information will also be used to create statistics.
Our anti-cheat will gather the hardware serial numbers of the device and store them on our secure servers in order to give our customers the possibility to ban the hardware of the cheaters so that they cannot easily get back into the game.
Our heuristic will generate a report of all the running module's (processes, DLLs, kernel drivers, etc.) metadata running on the device the moment the user begins their game session. That includes module names, module header information, and, if abnormal, memory fragments of flagged sections.
Our client will send fragments of memory to our secured server that are believed to be related to a cheat or malware after a thorough analysis of our heuristics, which are already present in the client. Those fragments will then be stored and analyzed by our team.